The short version: happy new year, Scapefall is nearly done and I apologize for the lack of communication. The long version can be found in my latest journal.
It's been a long while since the last update but I'm extremely excited to be able to announce that Scapefall is nearly done and will be released within a few weeks. Screenshots, a trailer and details will be being posted in the coming days.
Originally, Scapefall was scheduled to be released for the iPhone and iPad today, which is why those of you living in New York, Los Angeles or Vancouver may have seen ads for the game already. Luckily the wait will be well worth it.
If you're brave and have even the slightest of an understanding of the term "pre-alpha" then I invite you to take a look at my latest journal where my newest game Scapefall is unofficially unveiled, warts and all for your pleasure.
A new journal has been written and posted that explores Pandemic 2.5's release and the future of Dark Realm Studios. This is covered in the journal as well, but the announcement that was originally planned for August has been pushed to October. I think once the announcement has been made you'll agree that it was well worth the wait. Also, the possiblity of Pandemic 2.5 arriving on the Android by the end of the year is very real.
The extensive 1.1 update for Pandemic 2.5 has finally been approved and is now available on the App Store. Update your game today, or if you've sitting on the fence, now is the perfect time to purchase the game as the new update has made it far easier for new players to get into the game.
With Pandemic updated, a new journal will be written and made available in the coming days. Keep on the look out for some exciting news coming mid August.
The 1.1 update to Pandemic 2.5 definitely took a bit longer than expected, but it has been done for a bit now and should be approved later this week, if not by next week at the latest.
This week started off with Pandemic 2.5 breaking past the quarter-million sales mark! You guys are terrifyingly awesome (and perhaps a bit bloodthirsty?)!
The massive 1.1 update is nearly done: this weekend will be spent fine-tuning the tutorial and triple-testing all the new content and fixes. The update will be sent to Apple on the 28th which means it should go live sometime early next month.